About the rustsim organization
The rustsim organization is dedicated to offer pure-Rust high-quality multi-platforms libraries for performing various types of numerical simulations. The targetted applications can cover a wide set of natural phenomena with various performance characteristics, including real-time as well as offline simulations. As of today, most crates parts of this organization are focused on real-time physics (mechanics) for animation, robotics, and video games. Contributions to creates new crates intended to cover more fields (like sound-synthesis, simulation of biological systems, geology, etc.) are very welcome.
Join the organization
Join the organization
Any crate in the scope of numerical simulation are welcome to be integrated to this organization. However, only crates which are documented (at minima on docs.rs) and sufficiently developed to be useful can be accepted. All crate part of this organization will be featured on rustsim.org and will have a category given on the rustsim user forum (and users will be welcome to ask their questions about this crate there!) You can submit a request to joint this organization by opening an issue on the rustsim.org bug tracker.
Get help
Get help
If you need help regarding the use of any crate part of the rustsim organization, you may either (in order of preference):
- Ask a question on the rustsim user forum. There is one category per crate.
- Ask a question on Discord.
- Ask a question on IRC #rust and #rust-gamedev, or on discord
general
orgamedev
. - Open an issue on the relevant crate's repository.